Download Beginning Android ADK with Arduino by Mario Böhmer PDF

By Mario Böhmer

no matter if you're new to Arduino and Android improvement, or you've tinkered a piece with both one, this is often the publication for you. Android has regularly been a typical healthy with Arduino tasks, yet now that Google has published the Android Open accent improvement equipment (the Android ADK), combining Android with Arduino to create customized devices has turn into even easier.

Beginning Android ADK with Arduino shows how the ADK works and the way it may be used with quite a few Arduino forums to create various enjoyable initiatives that exhibit the skills of the ADK.
Mario Böhmer will stroll you thru numerous initiatives, together with making sounds, riding vehicles, and developing alarm platforms, all whereas explaining the right way to use the ADK and the way ordinary Arduino forums may perhaps range from Google-branded Arduinos. You aren't tied to precise with this booklet; use what you may have, and this ebook will exhibit you the way.
<h3>What you’ll learn</h3> * How varied forums paintings with the ADK
* the way to create your first caricature and undertaking
* the right way to paintings with mild and sound
* tips to paintings with servos and DC automobiles
* the best way to paintings with photoresistors and thermistors to feel the surroundings
* how you can make your individual capacitive contact online game express buzzer
* the right way to create your individual camera-enabled alarm procedure
<h3>Who this e-book is for</h3>
This publication is for starting Arduino and Android fans, or Arduino builders who are looking to try the hot Android ADK.
<h3>Table of Contents</h3><ol> * creation
* Andriod and Arduino: discovering one another
* Outputs
* Inputs
* Sounds
* mild depth Sensing
* Temperature Sensing
* a feeling of contact
* Making issues movement
* Alarm approach

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Extra resources for Beginning Android ADK with Arduino

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Xml. You have to declare that you are using the USB feature. 1. usb. usb. usb package as it is compatible for both versions. usb package. The next thing you need to declare is another intent-filter which starts the application when the Android device is connected to the accessory. USB_ACCESSORY_ATTACHED" android:resource="@xml/accessory_filter" /> As you can see, a second intent-filter was added here which reacts on the USB_ACCESSORY_ATTACHED action. This triggers the HelloWorldActivity to be started when you attach your Android device to the ADK-compatible board.

If the system couldn’t recognize your device, due to missing drivers, for example, it will start an emulator with a default Android Virtual Device (AVD). When the application has been started, you should see something like Figure 2-14. Figure 2-14. HelloWorld application running on an Android device 48 CHAPTER 2  ANDROID AND ARDUINO: GETTING TO KNOW EACH OTHER Getting To Know Each Other Congratulations! You have written your first Arduino application and your first Android application. Now that you are a little bit more familiar with setting up a project and writing the code for both platforms, let’s have a look at how both devices recognize each other with the help of the Open Accessory Protocol.

On the same hierarchy level as the application tag you see the uses-sdk tag, which defines the Android API level version and is required. In this hierarchy level you would also define permissions which the user must grant in the installation process, such as, for example, accessing an accessory. You already know where the starting point of your application is. Now let’s have a look what your main activity actually does. java file and look at its contents (Listing 2-3). Listing 2-3. Bundle; public class HelloWorldActivity extends Activity { /** Called when the activity is first created.

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